GLFW in a Nutshell
  • About GLFW
  • Preparation
    • Project Setup
    • Library Setup
  • Windows
    • Window Basics
    • Properties
    • Actions
    • Creation Hints
    • Attributes
    • (Windowed) Fullscreen
    • Callbacks
    • Icons
  • Contexts
    • Context Basics
    • OpenGL (ES)
    • Vulkan
  • Input
    • Keyboard
    • Mouse
    • Joystick/Gamepad
    • Other
  • Monitors
    • Monitor Basics
    • Video Modes
    • Multiple Monitors
  • Appendix
    • Credits
    • Licensing
    • Glossary
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  • OpenGL
  • Vulkan
  • GLFW
  • OpenAL
  • STB
  • LWJGL

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  1. Appendix

Glossary

What you might need to look up

PreviousLicensing

Last updated 5 years ago

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OpenGL

Abbreviation for Open Graphics Library. An industry-standard graphics rendering framework.

Vulkan

A modern industry-standard graphics rendering framework offering top-notch performance.

GLFW

Abbreviation for Graphics Library Framework. A framework to create and handle windows and rendering contexts.

OpenAL

Abbreviation for Open Audio Library. An industry-standard audio rendering framework.

STB

Collection of single-file public domain libraries, mainly for game development.

LWJGL

Abbreviation for Lightweight Java Gaming Library. A framework that offers Java bindings for a multitude of non-Java frameworks like OpenGL, Vulkan, and GLFW.

opengl.org
khronos.org
glfw.org
openal.org
github.com
lwjgl.org