GLFW in a Nutshell
  • About GLFW
  • Preparation
    • Project Setup
    • Library Setup
  • Windows
    • Window Basics
    • Properties
    • Actions
    • Creation Hints
    • Attributes
    • (Windowed) Fullscreen
    • Callbacks
    • Icons
  • Contexts
    • Context Basics
    • OpenGL (ES)
    • Vulkan
  • Input
    • Keyboard
    • Mouse
    • Joystick/Gamepad
    • Other
  • Monitors
    • Monitor Basics
    • Video Modes
    • Multiple Monitors
  • Appendix
    • Credits
    • Licensing
    • Glossary
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On this page
  • Querying Attributes
  • Setting Attributes
  • Window-related Attributes
  • Framebuffer-related Attributes
  • Context-related Attributes
  • Monitor-related Attributes
  • macOS-specific Attributes
  • X11-specific Attributes

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  1. Windows

Attributes

Querying and setting GLFW window attributes

Querying Attributes

TODO

Setting Attributes

TODO

Window-related Attributes

TODO

Framebuffer-related Attributes

TODO

Context-related Attributes

TODO

Monitor-related Attributes

TODO

macOS-specific Attributes

TODO

X11-specific Attributes

TODO

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Last updated 5 years ago

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