OpenGL (ES)
Creating GLFW contexts for OpenGL and OpenGL ES
Context Creation
After window creation, the created OpenGL context object needs to be made the current context by calling glfwMakeContextCurrent(window)
. This binds the context object to the current thread. In situations where multithreading is required, a shared context has to bee created. The current context can be retrieved with glfwGetCurrentContext
, which returns the window containing the context object.
The first step of working with OpenGL would now be to create the OpenGL capabilities by calling glCreateCapabilities
.
Extensions
TODO (see here for now)
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