GLFW in a Nutshell
  • About GLFW
  • Preparation
    • Project Setup
    • Library Setup
  • Windows
    • Window Basics
    • Properties
    • Actions
    • Creation Hints
    • Attributes
    • (Windowed) Fullscreen
    • Callbacks
    • Icons
  • Contexts
    • Context Basics
    • OpenGL (ES)
    • Vulkan
  • Input
    • Keyboard
    • Mouse
    • Joystick/Gamepad
    • Other
  • Monitors
    • Monitor Basics
    • Video Modes
    • Multiple Monitors
  • Appendix
    • Credits
    • Licensing
    • Glossary
Powered by GitBook
On this page
  • Querying Joysticks
  • Buttons
  • Axes
  • Hat States
  • Names & User Pointers
  • Gamepad Mappings
  • (Dis-)Connect Events

Was this helpful?

  1. Input

Joystick/Gamepad

Getting input from joysticks and gamepads

Querying Joysticks

TODO

Buttons

TODO

Axes

TODO

Hat States

TODO

Names & User Pointers

TODO

Gamepad Mappings

TODO

(Dis-)Connect Events

TODO

PreviousMouseNextOther

Last updated 5 years ago

Was this helpful?